#pragma once

#include "source\Player.h"

class HUD
{
	Player* player;

	float hudTimer;
	int hudAlpha;

	int grappleImageID;
	int magnetImageID;
	int fireImageID;
	int frostImageID;

public:
	HUD(Player* p);
	~HUD(void);

	void SetHudTimer(float f) {hudTimer = f;}

	void Update(float deltaTime);
	void Render(void);
};

